Ahoj! I'm Liboslava.
I believe in the importance of understanding.
I design games, websites, graphics and UX/UI.
Selected works
wip • game design • ux/ui • blender • unreal engine
The Real Problem
This game was created as a part of my master`s thesis and it concerns itself with the phenomenon of conscious perception. It allows players to embody different creatures, resulting in a change in the perception of in-game environment. The concept is based mainly on the works of neuroscientists Anil Seth and Mark Solms and the game is still in development. The first prototype is available on itch.io.
wip • website • ux/ui • collaboration
Website for Tiskové Středisko Hellichovka
Me and my friend Karolína Stará were asked to create a website for the print center in the Prague Graphic School Hellichovka. They came up with a plan to print student works and sell them as merchandise, so they needed an e-commerce website. There, they would also allow students and others to send printing requests. Our task was to adapt the already existing visual identity and make a functional website out of it. The project is soon to be released to the public, but requires some testing and finishing touches.
website • ux/ui • visual identity • collaboration
Ne-krajina
Ne-krajina is an architectural competition focusing on the postindustrial landscapes of coal-mining regions in the north of Czechia. Me and Natálie Švehlová were asked to create a visual identity and a website. We started with a drawing trip around the region and ended up using our drawings as the base for the whole visual identity, which is also the central piece of the website. I came up with the layout and created it using Elementor, while Natálie focused mainly on the animation and typography.
illustration • midjourney
Illustrations for FastFud
During my studies at FUD UJEP I got an opportunity to create a series of illustrations for the 10th episode of the FASTFUD podcast. It was about the Interactive media studio in our faculty, which often explores the boundaries of media, information, art and even reality itself. I used Midjourney to help me combine photos from the episode's recording with my drawings and created a place where two otherwise incompatible worlds meet.
About me
I'm Tereza Pöthe, a visual designer with a passion for gaming, philosophical questions and learning new things.
In 2024 I finished my master's degree in Visual Design at the J. E. Purkyně University in Ústí nad Labem, where I studied under Michaela Labudová and Pavel Frič. I created a concept and a prototype for a game called The Real Problem, which is currently in developement. Apart from that, I am a graphic and a web designer with experience in front-end, motion and visual identity.